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Research Papers

Conceptual Three-Dimensional Modeling Using Intuitive Gesture-Based Midair Three-Dimensional Sketching Technique

[+] Author and Article Information
Jinmiao Huang

ABB Inc.,
Bloomfield, CT 06002
e-mail: jinmiao.huang@us.abb.com

Rahul Rai

Manufacturing and Design (MAD) Lab,
Department of Mechanical and Aerospace
Engineering,
University at Buffalo (UB)-SUNY,
Buffalo, NY 14260
e-mail: rahulrai@buffalo.edu

1Corresponding author.

Contributed by the Computers and Information Division of ASME for publication in the JOURNAL OF COMPUTING AND INFORMATION SCIENCE IN ENGINEERING. Manuscript received February 16, 2018; final manuscript received July 20, 2018; published online September 5, 2018. Assoc. Editor: Francesco Ferrise.

J. Comput. Inf. Sci. Eng 18(4), 041014 (Sep 05, 2018) (13 pages) Paper No: JCISE-18-1042; doi: 10.1115/1.4040982 History: Received February 16, 2018; Revised July 20, 2018

We introduce an intuitive gesture-based interaction technique for creating and manipulating simple three-dimensional (3D) shapes. Specifically, the developed interface utilizes low-cost depth camera to capture user's hand gesture as the input, maps different gestures to system commands and generates 3D models from midair 3D sketches (as opposed to traditional two-dimensional (2D) sketches). Our primary contribution is in the development of an intuitive gesture-based interface that enables novice users to rapidly construct conceptual 3D models. Our development extends current works by proposing both design and technical solutions to the challenges of the gestural modeling interface for conceptual 3D shapes. The preliminary user study results suggest that the developed framework is intuitive to use and able to create a variety of 3D conceptual models.

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Figures

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Fig. 1

Gesture-based modeling pipeline

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Fig. 2

Hand gesture defined in our interface

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Fig. 3

Gesture-based mirroring process

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Fig. 4

Gesture combination for assembly process

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Fig. 5

Gestures for camera navigation: tumbling (left) and zooming (right)

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Fig. 6

Single-strokes stored in our system

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Fig. 7

Primitives database

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Fig. 9

Leap motion captured same hand gesture image with different rotation angle

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Fig. 10

Different view angles for a rectangle sketch in the air

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Fig. 8

Pc is the intensity value for palm center: (a) shows the segmented hand with cutoff threshold Pc-50, a portion of fingers would also become absent, (b) shows the segmented hand with cutoff threshold Pc-100, unnecessary background information would often become included, (c) Canny edge detection process, and (d) normalized hand

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Fig. 11

Performance on with/without HMMs for different tests

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Fig. 12

Stroke before and after preprocessing

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Fig. 14

Sample models used for testing the modeling time in different interfaces

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Fig. 15

Accepted models recreated from modeling experts based on the shown samples in Fig. 14

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Fig. 16

This figure shows the average modeling time with standard deviations for ten users recreate the models shown in Fig. 14

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Fig. 17

Models created in the developed interface by novice user

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Fig. 13

Gesture-based modeling concept overview, with sample models created from the developed interface

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