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Technical Briefs

Development of Virtual Ping-Pong Game with 6-DOF Tracking System

[+] Author and Article Information
Tai-Hong Kuo, Chia-Chang Tsai, Jing-Jing Fang

 Department of Mechanical Engineering, National Cheng Kung University, Tainan, Taiwan 70154tyler@vr.me.ncku.edu.tw

J. Comput. Inf. Sci. Eng 12(1), 014501 (Dec 16, 2011) (5 pages) doi:10.1115/1.3615975 History: Received November 15, 2009; Revised June 10, 2010; Published December 16, 2011; Online December 16, 2011

This study presents a novel computer-based virtual ping-pong game. The integrated system employs a multimedia paddle and a tracking device on PC to generate a more sophisticated 6-degree-of-freedom data using either of magnet or optics. The lab-made paddle embeds a Bluetooth module, vibration motor, LED, and mini-speaker. Advantages of this webcam-based game are wireless, robust to electromagnetic interference, and low cost. The game software includes comprehensive physical modeling of most of the parameters of a real ping-pong game. Build up of the overall system is inexpensive and sufficiently accurate for game play. It presents a more functional and realistic feeling in playing computer game compared to existing commercial systems.

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Figures

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Figure 1

System structure

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Figure 2

Bluetooth ping-pong paddle with four embedded LED markers

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Figure 3

The paddle device

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Figure 4

Workflow of the physical simulation

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Figure 5

Current and next positions of ball and paddle

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Figure 6

Virtual play ground scenery

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Figure 7

Two-player ping-pong gameplay using: (a) magnetic tracking; (b) optical tracking

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Figure 8

(a) 60 Hz and (b) 30 Hz frequency histograms for the distance between paddle and ball

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