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TECHNICAL PAPERS

Immersive Virtual Reality In Cable and Pipe Routing: Design Metaphors and Cognitive Ergonomics

[+] Author and Article Information
P. O’B Holt

J. M Ritchie, P. N. Day, J. E. L. Simmons, G. Robinson, G. T. Russell, F. M. Ng

Scottish Manufacturing Institute, Heriot-Watt University, Edinburgh EH14 4AS, UK

J. Comput. Inf. Sci. Eng 4(3), 161-170 (Sep 07, 2004) (10 pages) doi:10.1115/1.1759696 History: Received July 01, 2003; Revised April 01, 2004; Online September 07, 2004
Copyright © 2004 by ASME
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References

Holt, P. O’B., and Russell, G. T., 1999, “Psychology As A Science Of Design In Engineering,” Proceedings of the British Psychological Society, 7 (2), p. 115.
Conru, A. B., and Cutkosky, M. R., 1993, “Computational Support for Interactive Cable Harness Routing And Design,” Proceedings 19th Annual ASME Design Automation Conference, Albuquerque, NM, Sept. 19–22, 65 , pp. 551–558.
Conru, A. B., 1994, “A Genetic Approach To the Cable Harness Routing Problem,” Proc. IEEE Conference on Evolutionary Computation, Orlando, FL, 1 , pp. 200–205.
Wolter, J., and Kroll, E., 1996, “Towards Assembly Sequence Planning with Flexible Parts,” Proc. IEEE Int’l Conference on Robotics and Automation, pp. 1517–1524.
Zhu, D., and Latombe, J. C., 1991, “Pipe Routing=Path Planning (With Many Constraints),” Proc. IEEE Int’l Conf. on Robotics and Automation, pp. 1940–1947.
Fischer, A. G., Chipperfield K., and Vance, J. M., 2002, “Vrhose: Hydraulic Hose Routing in Virtual Reality with Jack™,” Proc. AIAA/ISSMO Symposium on Multidisciplinary Analysis and Optimization, Atlanta, Sept 4–6.
Caudell, T. P., and Mizell, D. W., 1992, “Augmented Reality: An Application of Heads-Up Display Technology to Manual Manufacturing Processes,” Proc. IEEE Hawaii Int’l Conference on System Sciences, 2 , pp. 659–669.
Krumenaker, L., 1997, “Virtual Assembly,” Technology Review, 100 , pp. 18–99.
Ritchie, J. M., Dewar, R. G., and Simmons, J. E. L., 1999, “The Generation and Practical Use of Plans for Manual Assembly Using Immersive Virtual Reality,” Proc. IMechE, Part B, 213 , pp. 461–474.
Shaw, M. L. G., and Gaines, B. R., 1992, “Kelly’s Geometry of Psychological Space, and its Significance for Cognitive Modelling,” The New Psychologist, pp. 23–31.
Ritchie, J. M., Simmons, J. E. L., Dewar, R. G. and Carpenter, I. D., 1999, “A Methodology for Eliciting Product and Process Expert Knowledge in Immersive Virtual Environments,” Selected volume of the Proc. of PICMET ’99, Portland State University, Portland, Oregon, USA, pp. 285–290.
Ng, F. M., Ritchie, J. M., Simmons, J. E. L. and Dewar, R. G., 2000, “Designing Cable Harnesses in Virtual Environments,” J. Materials Processing Technology, 107 , pp. 37–43.
Ng, F. M., Ritchie, J. M., and Simmons, J. E. L., 2000, “The Design and Planning of Cable Harness Assemblies,” Proc IMechE, Part B, 214 , pp. 881–890.
Hayes, N., 2000, Doing Psychological Research, Open University Press, Buckingham.
Ng, F. M., 1999, “Virtual Reality and Computer-Based Tools for the Routing of Cable Harnesses,” PhD thesis, Heriot-Watt University, Edinburgh.
Park, H., Lee, S. H., Cutkosky, M. R., 1992, “Computational Support for Concurrent Engineering of Cable Harnesses,” Computers in Engineering, Proceedings of the International Computers in Engineering Conference and Exhibit, San Francisco, August, 1 (1), pp. 261–268.
Kloske, D. A., and Smith, R. E., 1994, “Bulk Cable Routing Using Genetic Algorithms,” Proceedings of the 7th International Conference on Industrial & Engineering Applications of Artificial Intelligence and Expert Systems, Austin, Texas, pp. 427–431.
Bowman, D. A., Wingrave, C. A., Campbell, J. M., and Ly, V. Q., 2001, “Using Pinch Gloves for Both Natural and Abstract Interaction Techniques in Virtual Environments,” Proceedings of HCl International, August 5–10, New Orleans, Louisiana, pp. 629–633.
Ritchie, J. M., Simmons, J. E. I., Holt, P. O’B., and Russell, G., 2002, “Immersive Virtual Reality as an Interactive Tool for Cable Harness Design,” Proceedings of PRASIC 2002, University Transylvania of Brasov, Romania, (November 2002), v3 (Product Design).
Simmons, J. E. L., Ritchie, J. M., Holt, P. O’B., and Russell, G. T., 2002, “Human in the Loop: The Use of Immersive Virtual Reality to Aid Cable Harness Design,” Proceedings of the 1st CIRP (UK) Seminar on Digital Enterprise Technology, University of Durham, September.
Simmons, J. E. L., Ritchie, J. M., Holt, P. O’B., and Russell, G. T., 2002, “Immersing The Human in the Design: Design-for-Manufacture of Cable Harnesses,” Proceedings of SCI 2002 (Sixth Multi-Conference on Systemic, Cybernetics and Informatics), Orlando, FL.
Day, P. N., Holt, P. O’B., and Russell, G. T., 2000, “A Comparison of Real and Virtual Worlds for Human Factors Experimentation,” in Hollands, R. (ed.) Proceedings of the Seventh UK VR-SIG Conference, Glasgow, pp. 159–165.
Ritchie, J. M., 2004, “The Present and Future Role of Virtual Reality in the ‘Engineering a Product Cycle,’ ” Proc. of IDMME ’04, Univ. of Bath, Bath, UK.

Figures

Grahic Jump Location
The Designer’s Workbench Metaphor
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Schematic Model of the Design-for-Manufacture Process
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Schematic Representation of an Exemplar Generic System
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The virtual environment representation of the main sub-system module of a generic assembly
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CAD interaction with the Design-for-Manufacture Process
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Immersive Virtual Reality interaction with the Design-for-Manufacture Process
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A user utilizing the VR system for routing a cable harness in the virtual world
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The VR system algorithm
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Examples of virtual cable routing in the VR system
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Comparison of CAD and VR cabling systems for a complex multilevel assembly
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The multi-level routing test on the associated CAD and VR systems
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VR Helmet and pinch gloves
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Example control gestures
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Example menu-choosing cable type from library
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Example of cable creation
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Example of cable editing
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The research paradigm is to include the expert designer within the cable harness Design-for-Manufacture loop

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