Collision Detection and Part Interaction Modeling to Facilitate Immersive Virtual Assembly Methods

[+] Author and Article Information
Chang E. Kim

Department of Mechanical Engineering, Virtual Reality Application Center, Iowa State University, Ames, Iowa 50011e-mail: changkim@vrac.iastate.edu

Judy M. Vance

Department of Mechanical Engineering, Virtual Reality Application Center, Iowa State University, Ames, Iowa 50011e-mail: jmvance@vrac.iastate.edu

J. Comput. Inf. Sci. Eng 4(2), 83-90 (May 28, 2004) (8 pages) doi:10.1115/1.1738125 History: Received June 01, 2003; Revised March 01, 2004; Online May 28, 2004
Copyright © 2004 by ASME
Your Session has timed out. Please sign back in to continue.


Jayaram,  S., Vance,  M. J., Gadh,  R., Jayaram,  U., and Srinivasan,  H., 2001, “Assessment of VR Technology and its Applications to Engineering Problems,” J. Comput. Inf. Sci. Eng., 1, p. 72.
Bullinger,  H. J., Richer,  M., and Seidel,  K.-A., 2000, “Virtual Assembly Planning,” Human Factors and Ergonomics in Manufacturing,10(3), pp. 331–341.
Jayaram,  S., Jayaram,  U., Wang,  Y., Tirumali,  H., Lyons,  K., and Hart,  P., 1999, “VADE: A Virtual Assembly Design Environment,” Computer Graphics and Applications,19(6), pp. 44–50.
Jayaram, S., Jayaram, U., Wang, Y., and Lyons, K., 2000, “CORBA-Based Collaboration in a Virtual Assembly Design Environment,” in Proceedings of ASME DETC. Baltimore, DETC 2000/CIE-14585.
Taylor, F., Jayaram, S., and Jayaram, U., 2000, “Functionality to Facilitate Assembly of Heavy Machines in a Virtual Environment,” in Proceedings of ASME DETC. Baltimore, DETC 2000/CIE-14590.
Fernando, T., Marcelino, L., Wimalaratne, P., and Tan, K., 2000, “Interactive Assembly Modeling Within a CAVE Environment,” in Eurographics-Portuguese Chapter.
Johnson, T. C., and Vance, M. J., 2001, “The Use of the Voxmap Pointshell Method of Collision Detection in Virtual Assembly Methods Planning,” in ASME Design Engineering Technical Conferences 2001. Pittsburgh, Pennsylvania, DETC2001/DAC-21137.
Cohen, J. D., Lin, M. C., Manocha, D., and Pomangi, M. K., 1995, “I-COLLIDE: An Interactive and Exact Collision Detection System for Large-Scale Environments,” in The 1995 ACM International 3D Graphics Conference.
Ehmann, S. A., and Lin, M. C., 2000, “SWIFT: Accelerated Proximity Queries Between Convex Polyhedra by Multi-Level Voronoi Marching,” Technical report, Computer Science Department, University of North Carolina at Chapel Hill.
Gottschalk, S., Lin, M. C., and Manocha, D., 1996, “OBB-Tree: A Hierarchical Structure for Rapid Interference Detection,” Computer Graphics (SIGGRAPH ’96 Proceedings). 30 , pp. 171–180.
Hudson, T., Lin, M. C., Cohen, J. D., Gottschalk, S., and Manocha, D., 1997, “V-COLLIDE: Accelerated Collision Detection for VRML,” in Proceedings of the Second Symposium on Virtual Reality Modeling Language. California, United States, ACM Press.
Larsen, E., Gottschalk, S., Lin, M. C., and Manocha, D., 1999, “Fast Proximity Queries With Swept Sphere Volumes,” Technical Report TR99-018, Department of Computer Science, University of North Carolina. http://citeseer.nj.nec.com/larsen99fast.html.
Ehmann,  S. A., and Lin,  M. C., 2001, “Accurate and Fast Proximity Queries Between Polyhedra Using Surface Decomposition,” Eurographics. Computer Graphics Forum, 20 (3).
Mirtich,  B., 1998, “V-Clip: Fast and Robust Polyhedral Collision Detection,” ACM Trans. Graphics, 17(3), pp. 177–208.
McNeely, W. A., Puterbaugh, K. D., and Troy, J. J., 1999, “Six Degree-of-Freedom Haptic Rendering Using Voxel Sampling,” SIGGRAPH 99 Conference Proceedings, Annual Conference Series, pp. 401–408.
Coutee, A. S., and Bras, B., 2002, “Collision Detection for Virtual Objects in a Haptic Assembly and Disassembly Simulation Environment,” in 2002 ASME Design Engineering Technical Conference/Computers in Information Engineering. Montreal, Canada, DETC2002/CIE-34385.
Akgunduz, A., Banerjee, P., and Mehrotra, S., 2004, “Linear Programming Based Collision Detection Algorithm for Fast Moving Object,” in 2004 NSF Design, Service and Manufacturing Grantees and Research Conference Proceedings. Dallas, TX.
Bergen, G. v. d., 1999, “User’s Guide to the SOLID Interference Detection Library,” http://www.win.tue.nl/∼gino/solid/solid2_toc.html.
Caselli,  S., Reggiani,  M., and Mazzoli,  M., 2002, “Exploiting Advanced Collision Detection Libraries in a Probabilistic Motion Planner,” Journal of WSCG, 10 (1).
Morvan, S. M., and Fadel, G. M., 1996, “IVECS: An Interactive Virtual Environment for the Correction of .STL Files,” in Proceedings of ASME DETC 1996, DETC 1996/DFM-1305.
Baraff, D., and Witkin, A., 1997, “Physically Based Modeling: Principles and Practice (Online Siggraph ’97 Course Note), http://www-2.cs.cmu.edu/∼baraff/sigcourse/”.
Mirtich, B., 1998, “Rigid Body Contact: Collision Detection to Force Computation,” MERL Technical Report, TR-98-01, pp. 8–10.
Hartling, P., Just, C., and Cruz-Neira, C., 2001, “Distributed Virtual Reality Using Octopus,” in Virtual Reality 2001 Conference (VR’01). Yokohama, Japan, IEEE Computer Society DL.


Grahic Jump Location
Performance test model set 1
Grahic Jump Location
Performance test model set 2
Grahic Jump Location
Virtual Assembly Application
Grahic Jump Location
5DT Data Glove 5-W and trackers
Grahic Jump Location
Interaction in virtual environment
Grahic Jump Location
Performance test model setting
Grahic Jump Location
Change in PBMCT with increasing number of dynamic parts and with various numbers of total voxels




Some tools below are only available to our subscribers or users with an online account.

Related Content

Customize your page view by dragging and repositioning the boxes below.

Related Journal Articles
Related eBook Content
Topic Collections

Sorry! You do not have access to this content. For assistance or to subscribe, please contact us:

  • TELEPHONE: 1-800-843-2763 (Toll-free in the USA)
  • EMAIL: asmedigitalcollection@asme.org
Sign In