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APPLICATION BRIEF

Practical Considerations for Setting Up A Virtual Reality System for Virtual Prototyping

[+] Author and Article Information
Joseph P. De Kroon, Bert Bras

Systems Realization Laboratory, George W. Woodruff School of Mechanical Engineering, Georgia Institute of Technology, Atlanta, GA 30332-0405

J. Comput. Inf. Sci. Eng 3(3), 266-271 (Sep 16, 2003) (6 pages) doi:10.1115/1.1599365 History: Received January 01, 2002; Revised June 01, 2003; Online September 16, 2003
Copyright © 2003 by ASME
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References

Pausch, R., Proffitt, D., and Williams, G., 1997, “Quantifying Immersion in Virtual Reality,” Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, ACM Press/Addison-Wesley Publishing Co., Los Angeles, CA, pp. 13–18.
Sheridan,  T. B., 1992, “Musings on Telepresence and Virtual Presence,” Presence: Teleoperators and Virtual Environments, 1 (1), pp. 120–125.
Burdea, G. C., 2000, “Haptics Issues in Virtual Environments,” Proceedings of Computer Graphics International 2000, Geneva, pp. 295–302.
Basdogan, C., and Srinivasan, M. A., 2002, Haptic Rendering in Virtual Environments, Handbook of Virtual Environments, Lawrence Earlbaum, Inc., London, pp. 117–134, Chap. 6.
De Kroon, J. P., 2002, “DC Magnetic Motion Tracking—A Comparison to Alternate Motion Tracking Methods,” Georgia Institute of Technology, Atlanta.
Gottschalk,  M. A., 1994, “Engineering Enters the Virtual World; Virtual Reality Emerges as a Viable Productivity Tool for Engineers,” Des. News, 49(21), pp. 52–60.
Salisbury, K., 1995, “Haptics: The Technology of Touch,” HPCwire, San Diego, CA.
Gomes de Sa,  A., and Zachmann,  G., 1999, “Virtual Reality as a Tool for Verification of Assembly and Maintenance Processes,” Comput. Graphics, 23, pp. 389–403.
Ritchie, J. M., Simmons, J. E. L., Dewar, R. G., and Carpenter, I. D., 1999, “A Methodology for Eliciting Expert Knowledge in Virtual Engineering Environments,” paper 11–10, Proceedings of the Portland International Conference on Management of Engineering and Technology (PICMENT ’99), Portland State University, Portland, OR, pp. 285–290.

Figures

Grahic Jump Location
Information exchanged by input and output modalities
Grahic Jump Location
VR visualization and manipulation requirements for various virtual prototyping (and example reference) applications

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