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TECHNOLOGY REVIEW

Analyzing the Relationship of Presence and Immersive Tendencies on the Conceptual Design Review Process

[+] Author and Article Information
Pat Banerjee

Department of Mechanical and Industrial Engineering (M/C 251) 3029 Eng. Research  Facility, 842 W. Taylor, University of Illinois, Chicago, IL 60607-7022

Grace M. Bochenek

U.S. Army Tank Automotive and Armaments Command’s (TACOM) National Automotive Center (NAC), Warren, MI 48397-5000

James M. Ragusa

College of Engineering, University of Central Florida, Orlando, FL 32816-2450

J. Comput. Inf. Sci. Eng 2(1), 59-64 (Jun 05, 2002) (6 pages) doi:10.1115/1.1486218 History: Received December 01, 2001; Revised April 01, 2002; Online June 05, 2002
Copyright © 2002 by ASME
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References

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Prothero, J. D., and Hoffman, H. D. 1995, “Widening the Field of View Increases the Sense of Presence Within Immersive Virtual Environments,” Human Interface Technology Laboratory Technical Report R-95-4, University of Washington.
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Youngblut, C., Johnson, Rob E., Nash, Sarah H., Weinclaw, Ruth A., and Will, Craig 1996, “A Review of Virtual Environment Interface Technology,” Institute for Defense Analysis, IDA Paper P-3186, Alexandria, VA.
Bochenek, G. M., and Ragusa, J. M. 1999, “Comparative Testing of Virtual Environment Display Devices for Conceptual Design Reviews,” Industrial Virtual Reality, ASME MH-Vol. 5, pp. 155–162.
Cruz-Neira, C., Sandin, D. J., and DeFanti, T. A. 1993, “Surround-screen Projection-based Virtual Reality: The Design and Implementation of the CAVE™,” Proceedings: Computer Graphics International Conference, pp. 135–142.
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Figures

Grahic Jump Location
Conceptual Design Review of US Army Vehicle Using Cave
Grahic Jump Location
Factors that Contribute to Vividness
Grahic Jump Location
The RApidly reconfigurable VEhicle (RAVE) Concept

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