0
TECHNICAL PAPERS

A Haptic Assembly and Disassembly Simulation Environment and Associated Computational Load Optimization Techniques

[+] Author and Article Information
Adam S. Coutee, Scott D. McDermott, Bert Bras

Systems Realization Laboratory, The George W. Woodruff School of Mechanical Engineering, Georgia Institute of Technology, Atlanta, GA 30332-0405

J. Comput. Inf. Sci. Eng 1(2), 113-122 (Jun 01, 2001) (10 pages) doi:10.1115/1.1389085 History: Received January 01, 2001; Revised June 01, 2001
Copyright © 2001 by ASME
Your Session has timed out. Please sign back in to continue.

References

Srinivasan,  H., Shyamsundar,  N., and Gadh,  R., 1997, “A Framework for Virtual Disassembly Analysis,” J. Intell. Manufacturing,8, pp. 277–295.
Srinivasan, H., Shyamsundar, N., and Gadh, R., 1997, “A Virtual Disassembly Tool to Support Environmentally Concious Product Design,” in IEEE International Symposium on Electronics and the Environment, Life Cycle Environmental Stewardship for Electronic Products, IEEE, San Francisco, CA.
Kuehne, R., and Oliver, J., 1995, “A Virtual Environment for Interactive Assembly Planning and Evaluation,” in Proceedings of ASME Design Automation Conference, Boston, MA.
Jayaram, S., Wang, Y., Jayaram, U., Lyons, K., and Hart, P., 1999, “Virtual Assembly Design Environment,” in IEEE Virtual Reality International Symposium, Houston, TX.
Jayaram,  S., Jayaram,  U., Wang,  Y., Tirumali,  H., Lyons,  K., and Hart,  P., 1999, “VADE: A Virtual Assembly Design Environment,” IEEE Comput. Graphics Appl., 19, pp. 44–50.
Baumann, R., and Clavel, R., 1998, “Haptic Interface for Virtual Reality Based Minimally Invasive Surgery Simulation,” in Proc. 1998 IEEE International Conference on Robotics and Automation. Part 1, Leuven, Belgium.
Burdea, G., Patounakis, G., Popescu, V., and Weiss, R. E., 1998, “Virtual Reality Training for the Diagnosis of Prostate Cancer,” 1998 IEEE Virtual Reality Annual International Symposium, Atlanta, GA.
Dawson,  S. L., and Kaufman,  J. A., 1998, “Imperative for Medical Simulation,” Proc. IEEE, 86, pp. 479–483.
Colwell, C., Petrie, H., Kornbrot, D., Hardwick, A., and Furner, S., 1998, “Haptic Virtual Reality for Blind Computer Users,” Proc. of the 1998 3rd International ACM Conference on Assistive Technologies, Marina del Rey, CA.
Hardwick,  A., Furner,  S., and Rush,  J., 1998, “Tactile Display of Virtual Reality from the World Wide Web—A Potential Access Method for Blind People,” Displays, 18, pp. 153–161.
Dureck, L., Macias, N. J., Weinstein, D. M., Johnson, C. R., and Hollerbach, J. M., 1998, “SCIRun Haptic Display for Scientific Visualization,” in PHANToM Users Group Meeting, Dedham, MA.
Neves,  N., Silva,  J. P., Goncalves,  P., Muchaxo,  J., Silva,  J. M., and Camara,  A., 1997, “Cognitive Spaces and Metaphors: A Solution for Interaction With Spatial Data,” Comput. Geosci., 23, pp. 483–488.
Springer, S. L., and Gadh, R., 1997, “Haptic Feedback for Virtual Reality Computer Aided Design,” in ASME International Mechanical Engineering Congress and Exposition: Concurrent Product Design and Environmentally Conscious Manufacturing, Dallas, TX.
Stewart, P., Chen, Y., and Buttolo, P., 1997, “Direct Integration of Haptic User Interface in CAD Systems,” 1997 ASME International Mechanical Engineering Congress and Exposition, Dallas, TX.
M’Sirdi, N. K., 1993, “Application of Robust Control for Elastic Joint Robots,” in 1993 ASME Winter Annual Meeting, New Orleans, LA.
Sheffield, J., Chan, T. F., Dubey, R. V., and Kress, R. L., 1993, “Evaluation of Position and Orientation Increment Methods for Teleoperation,” in ASME Winter Annual Meeting, New Orleans, LA.
Burdea, G., 2000, “Haptics Issues in Virtual Environments,” CGI 2000: The 18th Computer Graphics International ‘Humans and Nature’ Conference, Geneva, Switzerland.
Chang, B., and Colgate, E. J., 1997, “Real-Time Impulse-Based Simulation of Rigid Body Systems for Haptic Display,” ASME International Mechanical Engineering Congress and Exhibition, Dallas, TX.
Gupta, R., and Zeltzer, D., 1995, “Prototyping and Design for Assembly Analysis Using Multimodal Virtual Environments,” Proc. ASME Computers in Engineering Conference and the Engineering Database Symposium, Boston, MA.
Gupta,  R., Whitney,  D., and Zeltzer,  D., 1997, “Prototyping and Design for Assembly Analysis Using Multimodal Virtual Environment,” Comput.-Aided Des., 29, pp. 585–597.
Bardasz, T., ed., 1998, GHOST SDK Programmer’s Guide, Version 2, Vol. 1, SensAble Technologies, Inc., Cambridge, MA.
Neider, J., Davis, T., and Woo, M., 1997, OpenGL Programming Guide, 2nd ed., Addison-Wesley, Reading, MA.
Mirtich, B., 1997, “V-Clip: Fast and Robust Polyhedral Collision Detection,” Mitsubishi Electric Research Laboratory, Cambridge, MA.
Massie, T. H., 1996, “Initial Haptic Explorations With the Phantom: Virtual Touch Through Point Interaction,” Massachusetts Institute of Technology, Cambridge, MA.
Mirtich, B., 1996, “Impulse-Based Dynamic Simulation of Rigid Body Systems,” Computer Science, University of California at Berkeley, Berkeley, CA.
Srinivasan,  M. A., and Basdogan,  C., 1997, “Haptics in Virtual Environments: Taxonomy, Research Status, and Challenges,” Comput. Graph., 21, pp. 393–404.

Figures

Grahic Jump Location
Computer infrastructure of HIDRA
Grahic Jump Location
Dual configuration of PHANToM haptic interfaces
Grahic Jump Location
HIDRA’s computer setup
Grahic Jump Location
Schematic of haptic loop (adapted from 24)
Grahic Jump Location
Schematic of graphic loop
Grahic Jump Location
HIDRA simple ring and shaft scene
Grahic Jump Location
Haptic loop response to simple example simulation
Grahic Jump Location
Algorithm for haptic loop partitioning
Grahic Jump Location
Haptic primitives used to represent parts
Grahic Jump Location
Haptic loop response with HIDRA automated optimization techniques enabled
Grahic Jump Location
Haptic loop response with the shaft anchored in addition to the automated techniques
Grahic Jump Location
Haptic loop response with primitives replacing tessellated surfaces and using the automated techniques
Grahic Jump Location
Haptic loop response using all the techniques
Grahic Jump Location
Bounding spheres for objects in large scene
Grahic Jump Location
Closest features for objects in large scene

Tables

Errata

Discussions

Some tools below are only available to our subscribers or users with an online account.

Related Content

Customize your page view by dragging and repositioning the boxes below.

Related Journal Articles
Related eBook Content
Topic Collections

Sorry! You do not have access to this content. For assistance or to subscribe, please contact us:

  • TELEPHONE: 1-800-843-2763 (Toll-free in the USA)
  • EMAIL: asmedigitalcollection@asme.org
Sign In